So the new UI came to global yesterday.
I saw it in TW/CN before and my opinion is still the same: I hate it. I hate it even more now that I have it in my game. Read more
Sure, I admit it looks cleaner and more modern now, that the old icons look outdated. I also hate how crowded the right side (from where I look) is, to the point there's even an arrow for just ONE more menu - I always think that's stupid.
But at least the old UI is usable, has a clear identity, and are cohesive with everything else. There might be a lot of icons, but it looks somewhat balanced as both right and left sides have icons. This new UI clashes with the other unchanged screens that it feels jarring when I switch between screens. Yes, the UI change is only for a few screens. If you want to change the UI, at least change everything so it'll all be cohesive, please!!
They didn't even bother to edit this screen where there's clearly a missing spot (there used to be another game mode there, but everyone hates it so it got removed):
In the home screen, the menus' positions got moved. It's just a matter of getting used to it. My main problem is how small the icons are and how they look similar to each other, especially the bottom part. I can barely tell what the icons are supposed to be at first glance. They look more aesthetic but it's more confusing. At the very least, I'd much prefer the "Start Journey" icon to be bigger than the rest like the old one. Why is the hide toggle icon (the circle) even bigger and more noticeable than the more important menus/icons??
Here's a comparison between the new VS old (I didn't take a screenshot so I took it from u/meadowofwildflowers):
As a comment said, it feels like "what happens when designers prioritize aesthetics over usability":
Yes, it's not just me - plenty of other players also hate it. The only thing I like is how the "Ark" screen looks, though I think it lost some identity.
For the "Design Center", I personally just prefer how the old one looks a bit like a magazine. And again, it's more cohesive with everything else. Fold
So the new UI came to global yesterday.
I saw it in TW/CN before and my opinion is still the same: I hate it. I hate it even more now that I have it in my game.
Sure, I admit it looks cleaner and more modern now, that the old icons look outdated. I also hate how crowded the right side (from where I look) is, to the point there's even an arrow for just ONE more menu - I always think that's stupid.
But at least the old UI is usable, has a clear identity, and are cohesive with everything else. There might be a lot of icons, but it looks somewhat balanced as both right and left sides have icons. This new UI clashes with the other unchanged screens that it feels jarring when I switch between screens. Yes, the UI change is only for a few screens. If you want to change the UI, at least change everything so it'll all be cohesive, please!!
They didn't even bother to edit this screen where there's clearly a missing spot (there used to be another game mode there, but everyone hates it so it got removed):
In the home screen, the menus' positions got moved. It's just a matter of getting used to it. My main problem is how small the icons are and how they look similar to each other, especially the bottom part. I can barely tell what the icons are supposed to be at first glance. They look more aesthetic but it's more confusing. At the very least, I'd much prefer the "Start Journey" icon to be bigger than the rest like the old one. Why is the hide toggle icon (the circle) even bigger and more noticeable than the more important menus/icons??
Here's a comparison between the new VS old (I didn't take a screenshot so I took it from u/meadowofwildflowers):
As a comment said, it feels like "what happens when designers prioritize aesthetics over usability":
Yes, it's not just me - plenty of other players also hate it. The only thing I like is how the "Ark" screen looks, though I think it lost some identity.
For the "Design Center", I personally just prefer how the old one looks a bit like a magazine. And again, it's more cohesive with everything else.