カテゴリ「Opinion」に属する投稿[23](2pages)
Re: Gacha games and barrier of entry
>All these new gachas trying to gain some of Genshin’s audience fail to see what made it so popular in the first place: that you can run it on a potato.
>(...)
>It’s really destroying the low barrier to entry reputation of being an f2p gacha.
I thought about this sometimes, but you put it better than I ever could lol. Originally, isn't one of the biggest strengths of mobile gacha games was their low barrier to entry, where you could play for free (even if the monetization can be aggressive, being free to play means much lower barrier of entry), run them on fairly modest devices, and play in short sessions? That accessibility is a big reason they became so popular in the first place, especially in places like Japan where commuting and quick breaks shaped how people played. As much as people like to berate on AFK gacha games or gacha games where you can quickly do dailies (due to auto or sweep), they're popular for a good reason. I don't play Honkai Stair Rail, but I've seen my friends and other people talked about how they like and play it due to how easy it is to play even when you're busy.
Genshin Impact did raise the bar in terms of scope and production value, but as you said, part of what made it successful was that it still plays well on weaker devices, while having the option to be played on other high-end devices - which means it captures a wide range of audience. A lot of newer gacha games seem to copy the high-budget presentation without that same level of accessibility, which ends up sidelining players who can’t upgrade their hardware.
It’s cool to see mobile games evolve, but when "mobile" starts to mean "PC strongly recommended," it kind of defeats the point for a lot of people, I think. Especially now, when phones and tech in general are getting more expensive, not everyone can justify upgrading just to play a supposedly mobile game.
That said, I’ll admit I have a lot of beef with Infinity Nikki’s optimization (Papergames/Infold in general, honestly, stares at Shining Nikki), but I’m still grateful it has a mobile version at all. Being able to play on the go matters to me. The mobile version used to lag horribly, buildings didn't even load, but it’s gotten more playable over time, even if the graphics still suck (and at least buildings load now! That's an amazing improvement for me). And honestly, I’d still rather have that option than not have a mobile version at all.
So yeah, I suppose it’s complicated. I can have issues with raising barrier of entry, lack of accessibility, and optimizations, and still be glad a game even tries to be playable on mobile. To me, that option, imperfect as it is, still matters more than pushing mobile games further toward "PC required."
(Also on: Reddit)Fold
>All these new gachas trying to gain some of Genshin’s audience fail to see what made it so popular in the first place: that you can run it on a potato.
>(...)
>It’s really destroying the low barrier to entry reputation of being an f2p gacha.
I thought about this sometimes, but you put it better than I ever could lol. Originally, isn't one of the biggest strengths of mobile gacha games was their low barrier to entry, where you could play for free (even if the monetization can be aggressive, being free to play means much lower barrier of entry), run them on fairly modest devices, and play in short sessions? That accessibility is a big reason they became so popular in the first place, especially in places like Japan where commuting and quick breaks shaped how people played. As much as people like to berate on AFK gacha games or gacha games where you can quickly do dailies (due to auto or sweep), they're popular for a good reason. I don't play Honkai Stair Rail, but I've seen my friends and other people talked about how they like and play it due to how easy it is to play even when you're busy.
Genshin Impact did raise the bar in terms of scope and production value, but as you said, part of what made it successful was that it still plays well on weaker devices, while having the option to be played on other high-end devices - which means it captures a wide range of audience. A lot of newer gacha games seem to copy the high-budget presentation without that same level of accessibility, which ends up sidelining players who can’t upgrade their hardware.
It’s cool to see mobile games evolve, but when "mobile" starts to mean "PC strongly recommended," it kind of defeats the point for a lot of people, I think. Especially now, when phones and tech in general are getting more expensive, not everyone can justify upgrading just to play a supposedly mobile game.
That said, I’ll admit I have a lot of beef with Infinity Nikki’s optimization (Papergames/Infold in general, honestly, stares at Shining Nikki), but I’m still grateful it has a mobile version at all. Being able to play on the go matters to me. The mobile version used to lag horribly, buildings didn't even load, but it’s gotten more playable over time, even if the graphics still suck (and at least buildings load now! That's an amazing improvement for me). And honestly, I’d still rather have that option than not have a mobile version at all.
So yeah, I suppose it’s complicated. I can have issues with raising barrier of entry, lack of accessibility, and optimizations, and still be glad a game even tries to be playable on mobile. To me, that option, imperfect as it is, still matters more than pushing mobile games further toward "PC required."
(Also on: Reddit)Fold
Re: r/HobbyDrama Hobby Scuffles - Is there a popular fanon in any of your fandoms that you don't agree with?
I don't think I have a lot of popular fanon in my fandoms that I disagree with. Funnily enough, the only thing that comes to mind (at least right now) is in a fandom where I don't dip too much into fanfic - Girls' Frontline 1.
My blorbo Negev is often depicted as a yandere, when she isn't actually one. She was a shy and weak dork who wishes to be strong, that's why she found yandere characters cool and even dyed her hair pink following that. Then, a certain tragedy cemented her desire to become stronger even more, and be strong she did - enough to turn a delusion that she's a team leader into reality. She does have a bit of a blood knight tendencies, but that's not yandere - she's just acting tough and prideful. She even gets embarrassed when Commander oathed (married) her. In short, she isn't a yandere, she's a sweet girl who cares about the people she loves, and tries to hide her weakness behind a facade of being tough/strong (including yandere-ish/blood knight persona).
Another one, perhaps even more egregious due to her massive popularity, is HK 416/Clukay (Neural Cloud)/Klukai (Girls' Frontline 2). She's often depicted as a clingy, jealous, even somewhat yandere girl, partly due to her famous line, "I am all you need." But see, Girls' Frontline 1 has an interesting segregation between the main story and the gameplay. Her personality in the story (and she's a recurring character, so you see her plenty) is different from her personality as a playable T-Doll (which I call gameplay). In the main story, she didn't work with Commander (the player character) until much later, and even then, she doesn't really behave like fanon believes she is. It doesn't help that MICA (the developer), knowing she's popular, also leaned to that angle somewhat and made her strong in 2 other games - in Neural Cloud as Clukay and in Girls' Frontline 2 as Klukai. There's even an instance in the later major event (main story) where she gets some focus with the Commander, which I frankly found a bit forced. She IS prideful and even haughty, though, being an elite T-Doll, and even had a beef with another T-Doll because of that.
#Girls_Frontline #Girls_Frontline_2
(Also on: Reddit)Fold
I don't think I have a lot of popular fanon in my fandoms that I disagree with. Funnily enough, the only thing that comes to mind (at least right now) is in a fandom where I don't dip too much into fanfic - Girls' Frontline 1.
My blorbo Negev is often depicted as a yandere, when she isn't actually one. She was a shy and weak dork who wishes to be strong, that's why she found yandere characters cool and even dyed her hair pink following that. Then, a certain tragedy cemented her desire to become stronger even more, and be strong she did - enough to turn a delusion that she's a team leader into reality. She does have a bit of a blood knight tendencies, but that's not yandere - she's just acting tough and prideful. She even gets embarrassed when Commander oathed (married) her. In short, she isn't a yandere, she's a sweet girl who cares about the people she loves, and tries to hide her weakness behind a facade of being tough/strong (including yandere-ish/blood knight persona).
Another one, perhaps even more egregious due to her massive popularity, is HK 416/Clukay (Neural Cloud)/Klukai (Girls' Frontline 2). She's often depicted as a clingy, jealous, even somewhat yandere girl, partly due to her famous line, "I am all you need." But see, Girls' Frontline 1 has an interesting segregation between the main story and the gameplay. Her personality in the story (and she's a recurring character, so you see her plenty) is different from her personality as a playable T-Doll (which I call gameplay). In the main story, she didn't work with Commander (the player character) until much later, and even then, she doesn't really behave like fanon believes she is. It doesn't help that MICA (the developer), knowing she's popular, also leaned to that angle somewhat and made her strong in 2 other games - in Neural Cloud as Clukay and in Girls' Frontline 2 as Klukai. There's even an instance in the later major event (main story) where she gets some focus with the Commander, which I frankly found a bit forced. She IS prideful and even haughty, though, being an elite T-Doll, and even had a beef with another T-Doll because of that.
#Girls_Frontline #Girls_Frontline_2
(Also on: Reddit)Fold
2025.08.29 19:16:48 Opinion
FINALLY did this!! My favorite Dolls!! 💕
Oh my god PNC's Universal Anything Services is so packed LMAO 😭😭😭 had to cut off Erika too 💔 can't put a heart there so let it be known that my number 1 in PNC is Gin 🥰💕
Template here
# ドルフロ銃種別推し人形 # GFL2FavoriteDolls # PNCFavoriteDolls



#Girls_Frontline #Neural_Cloud #Girls_Frontline_2
Oh my god PNC's Universal Anything Services is so packed LMAO 😭😭😭 had to cut off Erika too 💔 can't put a heart there so let it be known that my number 1 in PNC is Gin 🥰💕
Template here
# ドルフロ銃種別推し人形 # GFL2FavoriteDolls # PNCFavoriteDolls



#Girls_Frontline #Neural_Cloud #Girls_Frontline_2
2025.06.16 22:59:24 Opinion
Re: What's the best and worst thing about each gacha you play? from r/gachagaming
I thought it's interesting, so here's my answer about the gacha games I'm currently playing.
[p] = pros (best), [c] = cons (worst)
Touken Ranbu:
- [p] I like resources management game.
- [p] The game is pretty barebones in story. Anywhere else, that might be bad, but here, that's one of its strengths that allowed it go on for almost 10 years now. The game is a blank canvas for players and other media mix projects to play with the setting, characters, and history. Each players' and media's interpretation of their own citadels are all valid. Not to mention the cultural impact it had in Japan, allowing sword smiths, museums, and cities to prosper.
- [c] Old PPT game, though they added QoL over the years, thankfully. There's even auto now!! Back in my day you don't have all of that-
- [c] The gacha can be pretty painful.
- [c] GRINDY AS HELL.
Girls' Frontline:
- [p] In an interview back in 5th anniversary, Yuzhong stated what MICA's writing philosophy is like - "every line must deliver information and serve a purpose, to guarantee the density of information to keep readers stimulated and enganged" - and I really appreciate it. It really shows in their stories. Major events (main story events) can be very long, rivaling Arknights' infamous novel length, and yet they don't feel unnecessarily dragged out, boring, or convoluted.
- [p] Great music courtesy of Vanguard Sound.
- [p] The protagonist, the Commander, is a character on their own. The evolution from a silent newbie protagonist to a hardened war veteran speaking by themselves is amazing.
- [p] I think it has a nice balance between fanservice and cool stuff (such as tacticool).
- [p] I like resources management game.
- [p] The gacha is generous, even better with anchored construction (pity) now.
- [c] It's an old game, so some things seem out of date.
- [c] Grindy. Bless the QoL that came over the years.
Girls' Frontline 2:
- [p] Quick dailies.
- [p] Great 3D models.
- [p] Great optimization, at least in my experience. I'm amazed it runs so well in my Samsung Galaxy Tab S6 Lite 2020 and Samsung A32. These are weak devices.
- [p] The protagonist, the Commander, is a character on their own. Even fully-voiced and shown in cutscenes!! I especially love the female commander's deep voice.
- [c] The early story is pretty weak, but I guess that's normal for a new game. At least the story and events are fully-voiced, pretty rare in gacha games.
- [c] This isn't exactly the game's fault, but rather, MICA's decision. I dislike that the first event started on the release day, and it's a major event to boot, so it has a longer story and more content. I wish it started later, at least a week later, to let players progress the game in their own pace/in much slower pace.
- [c] In relation to the above (and made the situation worse), the farming stages only open after you finish all story stages. There are 3 tickets replenished each day, but only a maximum of 6 tickets can be held. GFL 1 did this too, but it had since changed, so it's baffling to me that they kept it here. I heard it changed in CN later on, at least.
Neural Cloud:
- [p] Optimized very well, runs smoothly.
- [p] Great story and characters.
- [p] Great artworks. Characters have free L2D as their level and stars progress (except those given for free).
- [p] When certain characters are set as assistant, the option to toggle background on and off is available, even for L2D! I love that. Arknights need this, I swear.
- [p] Nice character progression. Rarity doesn't really matter in the end since they all can become 5⭐.
- [p] Relatively generous gacha, unless you're absolutely unlucky.
- [p] Relatively quick dailies.
- [c] I don't really like some game modes nor do I care.
- [c] Lack of male characters. I know, this game is part of GFL (despite dropping the "GFL" moniker most of the times) and the usual "male characters don't sell" and such, you don't have to tell me.
- [c] Skins are paid only.
- [c] Perhaps the end of the game is drawing near, though it did close arc 1. I heard CN is pretty much dead with barely any news, while global servers are rushing major events. The latest event in EN came out with MTL (which they apologized for and promised to fix later), which doesn't inspire confidence. I suspect MICA spread themselves too thin for GFL 1 (global servers rushing the last major events) and GFL 2 (game release).
Arknights:
- [p] Character progression.
- [p] Even F2P can get skins.
- [p] Great artworks, mostly.
- [p] I actually really enjoy co-op events like Icebreaker Games, though I dislike the football game.
- [?] Perhaps a hot take, but the music can be a hit or miss for me.
- [?] The gameplay and game mechanics can be a bit frustrating at times, but it can also be fun.
- [c] No sweep.
- [c] I've come to not care about some game modes, like SSS, Reclamation Algorithm 2 (got a bit addicted then got burned out), and even Integrated Strategies (got addicted for a long time then got burned out). I'm just tired at this point, I guess. At least they're permanent so I can do them later, though I'd be losing on some monthly missions and whatnot.
- [c] The writing of the stories. We all know what's the deal now, no more need to be said. It's a shame since the lore and narrative can be pretty interesting, but the execution makes it hard for me to care about the story and characters.
- [c] In relation to the above...SilverAsh is one of my absolute favorites, so I read "Break the Ice" event, and I can't say I like the writing. It's not too convoluted and there's some nice humor, but...ugh.
- [c] Need more 6⭐ male operators, especially a defender. Please. No more guards.
Shining Nikki:
- [p] Amazing details in outfits.
- [p] Great art for 2D artworks and characters.
- [p] The story is no slouch and the characters are great.
- [c] The optimization has improved, but it still can be better.
- [c] No story skip in events.
- [c] Papergames can be greedy. MR (a step above UR) is the worst culmination of that.
- [c] Rushing URs and MRs AGAIN.
- [c] Lack of lolita outfits.
- [c] The recolor system sucks. Life Makeover is better, but Infinity Nikki is even worse.
- [c] There are some frankly unncessary additions to the game, like baby Nikki.
- [c] Where's my Devil Lilih rerun??? 😭😭😭
Infinity Nikki:
- [p] The world is fun to explore.
- [p] Dailies can be very quick.
- [p] The gacha for 4⭐ is great (guaranteed 1 piece every 5 pulls).
- [p] So far, Papergames/Infold has been very receptive to players' demands and have added/planning to add requested features/fixes.
- [?] I feel like 5⭐ outfits look less stellar than UR outfits in Shining Nikki, but I also understand why as this is an open-world game, so you can't get too wild.
- [c] Long start-up loading time.
- [c] The story leaves much to be desired for now.
- [c] No gliding except in one area.
- [c] The optimization SUCKS AS HELL.
- [c] The recolor system sucks.
- [c] Need a way to track chests and Dew of Inspiration in-game.
- [c] I hate the Whimstars where I need to parkour within a time limit, especially the ones on pink clouds, with every fiber of my being. I avoid them now.
- [c] The dungeons/realms don't have save points. I understand why, but it can really suck when you get kicked out of the game due to server error and had to start all over again. Happened to me twice when I was so close to the end goal.
#Touken_Ranbu #Girls_Frontline #Girls_Frontline_2 #Neural_Cloud #Arknights #Shining_Nikki #Infinity_Nikki Fold
I thought it's interesting, so here's my answer about the gacha games I'm currently playing.
[p] = pros (best), [c] = cons (worst)
Touken Ranbu:
- [p] I like resources management game.
- [p] The game is pretty barebones in story. Anywhere else, that might be bad, but here, that's one of its strengths that allowed it go on for almost 10 years now. The game is a blank canvas for players and other media mix projects to play with the setting, characters, and history. Each players' and media's interpretation of their own citadels are all valid. Not to mention the cultural impact it had in Japan, allowing sword smiths, museums, and cities to prosper.
- [c] Old PPT game, though they added QoL over the years, thankfully. There's even auto now!! Back in my day you don't have all of that-
- [c] The gacha can be pretty painful.
- [c] GRINDY AS HELL.
Girls' Frontline:
- [p] In an interview back in 5th anniversary, Yuzhong stated what MICA's writing philosophy is like - "every line must deliver information and serve a purpose, to guarantee the density of information to keep readers stimulated and enganged" - and I really appreciate it. It really shows in their stories. Major events (main story events) can be very long, rivaling Arknights' infamous novel length, and yet they don't feel unnecessarily dragged out, boring, or convoluted.
- [p] Great music courtesy of Vanguard Sound.
- [p] The protagonist, the Commander, is a character on their own. The evolution from a silent newbie protagonist to a hardened war veteran speaking by themselves is amazing.
- [p] I think it has a nice balance between fanservice and cool stuff (such as tacticool).
- [p] I like resources management game.
- [p] The gacha is generous, even better with anchored construction (pity) now.
- [c] It's an old game, so some things seem out of date.
- [c] Grindy. Bless the QoL that came over the years.
Girls' Frontline 2:
- [p] Quick dailies.
- [p] Great 3D models.
- [p] Great optimization, at least in my experience. I'm amazed it runs so well in my Samsung Galaxy Tab S6 Lite 2020 and Samsung A32. These are weak devices.
- [p] The protagonist, the Commander, is a character on their own. Even fully-voiced and shown in cutscenes!! I especially love the female commander's deep voice.
- [c] The early story is pretty weak, but I guess that's normal for a new game. At least the story and events are fully-voiced, pretty rare in gacha games.
- [c] This isn't exactly the game's fault, but rather, MICA's decision. I dislike that the first event started on the release day, and it's a major event to boot, so it has a longer story and more content. I wish it started later, at least a week later, to let players progress the game in their own pace/in much slower pace.
- [c] In relation to the above (and made the situation worse), the farming stages only open after you finish all story stages. There are 3 tickets replenished each day, but only a maximum of 6 tickets can be held. GFL 1 did this too, but it had since changed, so it's baffling to me that they kept it here. I heard it changed in CN later on, at least.
Neural Cloud:
- [p] Optimized very well, runs smoothly.
- [p] Great story and characters.
- [p] Great artworks. Characters have free L2D as their level and stars progress (except those given for free).
- [p] When certain characters are set as assistant, the option to toggle background on and off is available, even for L2D! I love that. Arknights need this, I swear.
- [p] Nice character progression. Rarity doesn't really matter in the end since they all can become 5⭐.
- [p] Relatively generous gacha, unless you're absolutely unlucky.
- [p] Relatively quick dailies.
- [c] I don't really like some game modes nor do I care.
- [c] Lack of male characters. I know, this game is part of GFL (despite dropping the "GFL" moniker most of the times) and the usual "male characters don't sell" and such, you don't have to tell me.
- [c] Skins are paid only.
- [c] Perhaps the end of the game is drawing near, though it did close arc 1. I heard CN is pretty much dead with barely any news, while global servers are rushing major events. The latest event in EN came out with MTL (which they apologized for and promised to fix later), which doesn't inspire confidence. I suspect MICA spread themselves too thin for GFL 1 (global servers rushing the last major events) and GFL 2 (game release).
Arknights:
- [p] Character progression.
- [p] Even F2P can get skins.
- [p] Great artworks, mostly.
- [p] I actually really enjoy co-op events like Icebreaker Games, though I dislike the football game.
- [?] Perhaps a hot take, but the music can be a hit or miss for me.
- [?] The gameplay and game mechanics can be a bit frustrating at times, but it can also be fun.
- [c] No sweep.
- [c] I've come to not care about some game modes, like SSS, Reclamation Algorithm 2 (got a bit addicted then got burned out), and even Integrated Strategies (got addicted for a long time then got burned out). I'm just tired at this point, I guess. At least they're permanent so I can do them later, though I'd be losing on some monthly missions and whatnot.
- [c] The writing of the stories. We all know what's the deal now, no more need to be said. It's a shame since the lore and narrative can be pretty interesting, but the execution makes it hard for me to care about the story and characters.
- [c] In relation to the above...SilverAsh is one of my absolute favorites, so I read "Break the Ice" event, and I can't say I like the writing. It's not too convoluted and there's some nice humor, but...ugh.
- [c] Need more 6⭐ male operators, especially a defender. Please. No more guards.
Shining Nikki:
- [p] Amazing details in outfits.
- [p] Great art for 2D artworks and characters.
- [p] The story is no slouch and the characters are great.
- [c] The optimization has improved, but it still can be better.
- [c] No story skip in events.
- [c] Papergames can be greedy. MR (a step above UR) is the worst culmination of that.
- [c] Rushing URs and MRs AGAIN.
- [c] Lack of lolita outfits.
- [c] The recolor system sucks. Life Makeover is better, but Infinity Nikki is even worse.
- [c] There are some frankly unncessary additions to the game, like baby Nikki.
- [c] Where's my Devil Lilih rerun??? 😭😭😭
Infinity Nikki:
- [p] The world is fun to explore.
- [p] Dailies can be very quick.
- [p] The gacha for 4⭐ is great (guaranteed 1 piece every 5 pulls).
- [p] So far, Papergames/Infold has been very receptive to players' demands and have added/planning to add requested features/fixes.
- [?] I feel like 5⭐ outfits look less stellar than UR outfits in Shining Nikki, but I also understand why as this is an open-world game, so you can't get too wild.
- [c] Long start-up loading time.
- [c] The story leaves much to be desired for now.
- [c] No gliding except in one area.
- [c] The optimization SUCKS AS HELL.
- [c] The recolor system sucks.
- [c] Need a way to track chests and Dew of Inspiration in-game.
- [c] I hate the Whimstars where I need to parkour within a time limit, especially the ones on pink clouds, with every fiber of my being. I avoid them now.
- [c] The dungeons/realms don't have save points. I understand why, but it can really suck when you get kicked out of the game due to server error and had to start all over again. Happened to me twice when I was so close to the end goal.
#Touken_Ranbu #Girls_Frontline #Girls_Frontline_2 #Neural_Cloud #Arknights #Shining_Nikki #Infinity_Nikki Fold
Re:Zero #anime season 3 episode 8, screaming about reinsuba (Reinhard/Subaru)





THEY'RE IN LOVE FRFR (delusional)
The unwavering trust between them...what if I kms 😭😭😭✋
The way Subaru doesn't fucking know how much his words and his own existence mean to Reinhard, WHAT IF I KMS!!!!
Also, "I'll become Subaru's blade" WHAT IF I K-
Reinhard is the Sword Saint, the hero, the strongest. Nobody dares to act as his equal and treat him like a friend, let alone say something as outrageous as "You can count on me!". Except Subaru. And that means A LOT for him 🥹🥹🥹😭😭😭
#ReZero_Starting_Life_In_A...Fold





THEY'RE IN LOVE FRFR (delusional)
The unwavering trust between them...what if I kms 😭😭😭✋
The way Subaru doesn't fucking know how much his words and his own existence mean to Reinhard, WHAT IF I KMS!!!!
Also, "I'll become Subaru's blade" WHAT IF I K-
Reinhard is the Sword Saint, the hero, the strongest. Nobody dares to act as his equal and treat him like a friend, let alone say something as outrageous as "You can count on me!". Except Subaru. And that means A LOT for him 🥹🥹🥹😭😭😭
#ReZero_Starting_Life_In_A...Fold
2024.11.21 12:11:54 Commentary,Opinion
(Personal opinion) Not everything has to come out as "content", whatever the definition is. Your OCs, ships, etc just stay rent-free in your heads? That's fine too!!
Content this, content that...some creatives hate that term because it's often associated with "easily disposable content for mindless & quick consumption with no substance & depth", and creators are merely "content generator".
I think it's nice that "content" encompasses all kinds of art, from visual to writing to music (as some tend to be forgotten by the internet), but at the same, the sentiment around the term isn't great. I feel like a lot of people tend fall into this trap as well.
They're surrounded by this definition of content, so they end up feeling the need to churn out "content" too, visible to others, even when it's a hobby - something that should be stress-free and enjoyable for themselves, first and foremost. And I find that saddening.
(Note: I know I said something a bit different on my blog post. Clearly, character development.)
Content this, content that...some creatives hate that term because it's often associated with "easily disposable content for mindless & quick consumption with no substance & depth", and creators are merely "content generator".
I think it's nice that "content" encompasses all kinds of art, from visual to writing to music (as some tend to be forgotten by the internet), but at the same, the sentiment around the term isn't great. I feel like a lot of people tend fall into this trap as well.
They're surrounded by this definition of content, so they end up feeling the need to churn out "content" too, visible to others, even when it's a hobby - something that should be stress-free and enjoyable for themselves, first and foremost. And I find that saddening.
(Note: I know I said something a bit different on my blog post. Clearly, character development.)
2024.10.22 01:15:01 Commentary,Opinion
Re: Talking about and interacting with PLs in the same account
I personally don't really like to see such things so I don't do it myself. My private Twitter account is for that
But also, I understand if people don't want to make a new account, especially with how shitty Twitter is
It is quite a sensitive and complicated matter...🫠
Why I don't like it? Mainly because the etiquette/rule in JP fandom is to have separate accounts. When in Rome do as Romans do. And ofc so that people who don't want to see PL stuff can more easily avoid it
(Side note: this is an unspoken/unwritten rule, it's okay and understandable to not know, I started that way too. What's important is to learn along the way and respect people's choices)
It's also nice to have some kind of separation sometimes, makes things neater. Some people have different accounts for different interests/fandoms for a reason
That said, all of the above is my personal feelings and thoughts. I might not agree with what some people do but I ain't gonna police them about this
I can only respect their choices
#Virtual_YouTubersFold
I personally don't really like to see such things so I don't do it myself. My private Twitter account is for that
But also, I understand if people don't want to make a new account, especially with how shitty Twitter is
It is quite a sensitive and complicated matter...🫠
Why I don't like it? Mainly because the etiquette/rule in JP fandom is to have separate accounts. When in Rome do as Romans do. And ofc so that people who don't want to see PL stuff can more easily avoid it
(Side note: this is an unspoken/unwritten rule, it's okay and understandable to not know, I started that way too. What's important is to learn along the way and respect people's choices)
It's also nice to have some kind of separation sometimes, makes things neater. Some people have different accounts for different interests/fandoms for a reason
That said, all of the above is my personal feelings and thoughts. I might not agree with what some people do but I ain't gonna police them about this
I can only respect their choices
#Virtual_YouTubersFold
2024.08.02 10:42:06 Opinion
#Shining_Nikki new UI #rant.
So the new UI came to global yesterday.
I saw it in TW/CN before and my opinion is still the same: I hate it. I hate it even more now that I have it in my game.
Sure, I admit it looks cleaner and more modern now, that the old icons look outdated. I also hate how crowded the right side (from where I look) is, to the point there's even an arrow for just ONE more menu - I always think that's stupid.
But at least the old UI is usable, has a clear identity, and are cohesive with everything else. There might be a lot of icons, but it looks somewhat balanced as both right and left sides have icons. This new UI clashes with the other unchanged screens that it feels jarring when I switch between screens. Yes, the UI change is only for a few screens. If you want to change the UI, at least change everything so it'll all be cohesive, please!!
They didn't even bother to edit this screen where there's clearly a missing spot (there used to be another game mode there, but everyone hates it so it got removed):

In the home screen, the menus' positions got moved. It's just a matter of getting used to it. My main problem is how small the icons are and how they look similar to each other, especially the bottom part. I can barely tell what the icons are supposed to be at first glance. They look more aesthetic but it's more confusing. At the very least, I'd much prefer the "Start Journey" icon to be bigger than the rest like the old one. Why is the hide toggle icon (the circle) even bigger and more noticeable than the more important menus/icons??
Here's a comparison between the new VS old (I didn't take a screenshot so I took it from u/meadowofwildflowers):


As a comment said, it feels like "what happens when designers prioritize aesthetics over usability":

Yes, it's not just me - plenty of other players also hate it. The only thing I like is how the "Ark" screen looks, though I think it lost some identity.


For the "Design Center", I personally just prefer how the old one looks a bit like a magazine. And again, it's more cohesive with everything else.

Fold
So the new UI came to global yesterday.
I saw it in TW/CN before and my opinion is still the same: I hate it. I hate it even more now that I have it in my game.
Sure, I admit it looks cleaner and more modern now, that the old icons look outdated. I also hate how crowded the right side (from where I look) is, to the point there's even an arrow for just ONE more menu - I always think that's stupid.
But at least the old UI is usable, has a clear identity, and are cohesive with everything else. There might be a lot of icons, but it looks somewhat balanced as both right and left sides have icons. This new UI clashes with the other unchanged screens that it feels jarring when I switch between screens. Yes, the UI change is only for a few screens. If you want to change the UI, at least change everything so it'll all be cohesive, please!!
They didn't even bother to edit this screen where there's clearly a missing spot (there used to be another game mode there, but everyone hates it so it got removed):

In the home screen, the menus' positions got moved. It's just a matter of getting used to it. My main problem is how small the icons are and how they look similar to each other, especially the bottom part. I can barely tell what the icons are supposed to be at first glance. They look more aesthetic but it's more confusing. At the very least, I'd much prefer the "Start Journey" icon to be bigger than the rest like the old one. Why is the hide toggle icon (the circle) even bigger and more noticeable than the more important menus/icons??
Here's a comparison between the new VS old (I didn't take a screenshot so I took it from u/meadowofwildflowers):


As a comment said, it feels like "what happens when designers prioritize aesthetics over usability":

Yes, it's not just me - plenty of other players also hate it. The only thing I like is how the "Ark" screen looks, though I think it lost some identity.


For the "Design Center", I personally just prefer how the old one looks a bit like a magazine. And again, it's more cohesive with everything else.

Fold
>>24
Continuation of Kakao Webtoon ID stuff
Kakao announced its strategic decision to sell the majority of its subsidiaries, except its core assets. (Article) This is speculated to be the reason why Kakao Webtoon ID has been weird lately.
My thoughts:
(Sighs) What did I say. It's good to not get my hopes up too much. The updates might've come back, but the events hadn't. The warning signs are still there, so I wouldn't be surprised if it really shuts down. It's still sad, though.
There are A LOT MORE manhwa I love & read there, I even bought tickets. I love the app more than Tapas, too. Not to mention how I think some translations came out better & faster ALSO, IT HAS "CITRA", Tapas DOESN'T!!
At the very least, if it indeed shuts down, Tapas will stop region blocking some manhwa, right?? And they'll FINALLY bring "Citra" into English, right?? RIGHT??? If you take away Kakao Webtoon ID without letting us access these manhwa on Tapas, that's just begging for piracy. 🙃 Cause how else can we read?? VPN I guess but it also sucks. And if we lose "Citra" for good...😭😭😭💔
Also, again (taps what I tweeted before about Bilibili Comics shutting down and my blog post about that):
"I have PLENTY of thoughts about this: this is a HUGE blow to the accessibility of legal comic platforms to deter piracy, the transient nature of digital media nowadays"
I didn't buy permanent tickets so I know they're transient BUT DAMN it must sucks a lot for people who did. Ugh.
#manhwa #media_preservation #media_accessibilityFold
Continuation of Kakao Webtoon ID stuff
Kakao announced its strategic decision to sell the majority of its subsidiaries, except its core assets. (Article) This is speculated to be the reason why Kakao Webtoon ID has been weird lately.
My thoughts:
(Sighs) What did I say. It's good to not get my hopes up too much. The updates might've come back, but the events hadn't. The warning signs are still there, so I wouldn't be surprised if it really shuts down. It's still sad, though.
There are A LOT MORE manhwa I love & read there, I even bought tickets. I love the app more than Tapas, too. Not to mention how I think some translations came out better & faster ALSO, IT HAS "CITRA", Tapas DOESN'T!!
At the very least, if it indeed shuts down, Tapas will stop region blocking some manhwa, right?? And they'll FINALLY bring "Citra" into English, right?? RIGHT??? If you take away Kakao Webtoon ID without letting us access these manhwa on Tapas, that's just begging for piracy. 🙃 Cause how else can we read?? VPN I guess but it also sucks. And if we lose "Citra" for good...😭😭😭💔
Also, again (taps what I tweeted before about Bilibili Comics shutting down and my blog post about that):
"I have PLENTY of thoughts about this: this is a HUGE blow to the accessibility of legal comic platforms to deter piracy, the transient nature of digital media nowadays"
I didn't buy permanent tickets so I know they're transient BUT DAMN it must sucks a lot for people who did. Ugh.
#manhwa #media_preservation #media_accessibilityFold
2024.07.18 22:32:43 Opinion
>In 2027 you gonna use 10 community apps for each gachas you play
I hate the trend of "you need an app for every single thing" in general, honestly. Feels like an old man screaming at the clouds for saying it lmao. But at least they're still accessible through the website. As long as they don't appwall it on mobile...
As for official community websites/apps, I still don't really know what to feel and think about it. I can see how it can be nice/convenient when you play multiple (or even all) of a dev's game, but otherwise, it kinda sucks (me playing only Tears of Themis going to Hoyolab lol). But again, at least it's accessible through the website, and it's not like it's mandatory (unless). 🤔
(Also on: Reddit)
---
>I'm assuming they're gonna release more gachas, because releasing an app for only 2 gachas is kinda diabolical. Hoyo at least has 4 ongoing gacha when they release hoyolab (GGZ, HI3rd, ToT, Genshin).
>Also the name is shit. Hoyolab has hoyo in the name and it's easy for average people that play gacha to know that it's hoyo related app. But SKPORT is 💀💀💀.
Arknights isn't even included in this global version lol.
Yeah, thinking about it, it makes more sense for say, MICA to make a community/website app since they have 3 gachas (Neural Cloud is pretty much dead though, and GFL 1 finally wrapped up its main story) and 1 non-gacha (but still set in the same universe). Iirc there is such a website in CN, but nothing in global (maybe yet).
(Also on: Reddit)
#Arknights #Arknights_EndfieldFold